Keywords
❖ Keywords are tiny indicators located at the bottom of the card that define some cards so that the player can better understand what it can and cannot do.
True chakra - attacks/techniques that consist of this chakra can hurt people in immunities and is considered one of best types of keywords when it comes to attacks.
Following - attacks/techniques that have this keyword can follow the opponents chakra. It's great against certain dash techniques as it follows the opponent, damaging him.
Unblockable - these types of attacks cannot be blocked by an another attack, but only by some type of defense or a wall. If someone sends an attack towards an unblockable attack they won't collide/they will just pass through one another.
Piercing - attack or techniques that can pierce through defense or a hard object. Depending on the type of attack, it can destroy a structure or defense fully or it can just pass through it.
Massive - attack or technique that has effect on the whole field. These types of techniques are a great counter to dashes or in an ambush/multifight. But beware as your allies can get caught in it.
Stance - stance is a keyword currently unique to only taijutsu. It balances out certain stances so that you or your opponent cannot have more of them active at the same time. You can only be in one stance at any given time, but are free to switch out.
Multiplication - techniques or attacks that can be done multiple times in a turn. This keyword usually refers to clones, certain attacks etc.
Crowd Control - techniques or attacks that apply one of following statuses - root, stun, sleep etc. It's a dangerous keyword because once you're caught in it, there are limited ways to free yourself from it.
Immunity - techniques that make you immune to other techniques or attacks. Usually every immunity card has its downside, for example if you're in a water immunity, lightning and pure chakra can damage you.
Untouchable - techniques that make you immune to every type of physical attack. These techniques are considered one of top notch defenses in the game.
Splitting - technique or attack that can be split in multiple parts. These parts do not have individual buffs on them, so for example if you split a 1000 damage on 5 opponents, only 200 damage will go towards each.
Extension - attacks that can stay on the field for longer than one turn.
One by One - a strong offensive keyword that disables collective defense against an attack. If an attack has this keyword, every opponents needs to defend from the attack individually.
Mode - modes are techniques that enhance your body and your abilities. You can be in multiple modes at once.
Weaponry - techniques that create a physical weapon.
Free-Form - attacks or techniques that can be formed in any shape or form, giving the user the freedom of deciding some key factors about the technique.
Sensor - techniques that contain sensory attributes/are able to detect an opponent in some shape or form, best described on a card.
Fly - techniques that have this keyword allow you to hover/fly and move freely around the air space. It's useful against some type of field control techniques as you can fly up and dodge mud and stuff like that.
Dash - utility techniques that allow you to move to a desired location on the field and dodge an attack or a technique. Dash isn't considered as a technique that resolves instantly, which means that you can usually cancel it half way and its effect.
Blink - utility technique that allows you to teleport instantly to a desired location on the field. It is one of most powerful utility techniques. It instantly resolves and opponent doesn't have time to react to these types of techniques.
Field Control - are considered techniques that work on one part of the field and over it, such as a mud river, lake, snow etc.
❖ If there is any conflict between the text on the card and its keywords, its better off to ask an admin than to act on your own.
True chakra - attacks/techniques that consist of this chakra can hurt people in immunities and is considered one of best types of keywords when it comes to attacks.
Following - attacks/techniques that have this keyword can follow the opponents chakra. It's great against certain dash techniques as it follows the opponent, damaging him.
Unblockable - these types of attacks cannot be blocked by an another attack, but only by some type of defense or a wall. If someone sends an attack towards an unblockable attack they won't collide/they will just pass through one another.
Piercing - attack or techniques that can pierce through defense or a hard object. Depending on the type of attack, it can destroy a structure or defense fully or it can just pass through it.
Massive - attack or technique that has effect on the whole field. These types of techniques are a great counter to dashes or in an ambush/multifight. But beware as your allies can get caught in it.
Stance - stance is a keyword currently unique to only taijutsu. It balances out certain stances so that you or your opponent cannot have more of them active at the same time. You can only be in one stance at any given time, but are free to switch out.
Multiplication - techniques or attacks that can be done multiple times in a turn. This keyword usually refers to clones, certain attacks etc.
Crowd Control - techniques or attacks that apply one of following statuses - root, stun, sleep etc. It's a dangerous keyword because once you're caught in it, there are limited ways to free yourself from it.
Immunity - techniques that make you immune to other techniques or attacks. Usually every immunity card has its downside, for example if you're in a water immunity, lightning and pure chakra can damage you.
Untouchable - techniques that make you immune to every type of physical attack. These techniques are considered one of top notch defenses in the game.
Splitting - technique or attack that can be split in multiple parts. These parts do not have individual buffs on them, so for example if you split a 1000 damage on 5 opponents, only 200 damage will go towards each.
Extension - attacks that can stay on the field for longer than one turn.
One by One - a strong offensive keyword that disables collective defense against an attack. If an attack has this keyword, every opponents needs to defend from the attack individually.
Mode - modes are techniques that enhance your body and your abilities. You can be in multiple modes at once.
Weaponry - techniques that create a physical weapon.
Free-Form - attacks or techniques that can be formed in any shape or form, giving the user the freedom of deciding some key factors about the technique.
Sensor - techniques that contain sensory attributes/are able to detect an opponent in some shape or form, best described on a card.
Fly - techniques that have this keyword allow you to hover/fly and move freely around the air space. It's useful against some type of field control techniques as you can fly up and dodge mud and stuff like that.
Dash - utility techniques that allow you to move to a desired location on the field and dodge an attack or a technique. Dash isn't considered as a technique that resolves instantly, which means that you can usually cancel it half way and its effect.
Blink - utility technique that allows you to teleport instantly to a desired location on the field. It is one of most powerful utility techniques. It instantly resolves and opponent doesn't have time to react to these types of techniques.
Field Control - are considered techniques that work on one part of the field and over it, such as a mud river, lake, snow etc.
❖ If there is any conflict between the text on the card and its keywords, its better off to ask an admin than to act on your own.
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